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- Blade of Destiny HEX list
-
- Here is a file with the offsets for various things to edit in
-
-
- Realms of Arkania I: Blade of Destiny, by Attic and Sir-Tech.Although this
- is an old game and I just got it, I thought it mightnonetheless be
- interesting to upload this list. Enjoy!
-
- As a convention: I call the offset of the name of each character 00. As the
- offset for each name seems to differ in each savegame, the best thing to do
- is to use a search option to search for the name of the character you want
- to edit and work from there.
-
- I will explain some of the bytes under this list. Whenever a "/" appears
- between more numbers,it means that the variable is more than one byte long.
-
- CAUTION: The name of the character appears twice after one another, with 16
- bytes between them. I refer to the SECOND time the name appears.General
- character characteristics.
-
- Variable Offset Variable Offset(2nd)
- Name 00 (by def.)
- Class 17
- Sex 18
- Height 19
- Weight (Oz.)20 / 21
- Deity 22
- Level 23
- Experience 24/25/26/27
- Money (BP) 28/29/30/31
- Max. Life. Pts. 78 / 79
- Act. Life. Pts. 80 / 81
- Max. Ast. Pts. 82 / 83
- Act. Ast. Pts. 84 / 85
- Magic resist. 86
- Basic AT / PA 87
- Encumbrance 712
-
- Statistics Offset Statistics Offset
- Normal CR 36
- Actual CR 37
- Normal WD 39
- Actual WD 40
- Normal CH 42
- Actual CH 43
- Normal DX 45
- Actual DX 46
- Normal AG 48
- Actual AG 49
- Normal IN 51
- Actual IN 52
- Normal ST 54
- Actual ST 55
- Normal SU 57
- Actual SU 58
- Normal AC 60
- Actual AC 61
- Normal CL 63
- Actual CL 64
- Normal AV 66
- Actual AV 67
- Normal NE 69
- Actual NE 70
- Normal CU 72
- Actual CU 73
- Normal VT 75
- Actual VT 76
-
- Skills Offset Skills Offset COMBAT COMBAT
- Unarmed 248
- Cutting W 249
- Pointed W 250
- Swords 251
- Axes 252
- Polearms 253
- 2-Handed W 254
- Missile 255
- Throwing W 256
-
- BODY
- Acrobatics 257
- Climb 258
- Physical Ctrl. 259
- Ride 260
- Stealth 261
- Swim 262
- Self Ctrl. 263
- Dance 264
- Hide 265
- Carouse 266
-
- SOCIAL SOCIAL
- Convert 267
- Seduce 268
- Haggle 269
- Streetwise 270
- Lie 271
- Human nature 272
- Evaluate 273
-
- NATURE NATURE
- Tracking 274
- Bind 275
- Orientation 276
- Herb Lore 277
- Animal Lore 278
- Survival 279
-
- LORE LORE
- Alchemy 280
- Ancient Tongues 281
- Geography 282
- History 283
- Ritual 284
- Tactics 285
- Read / Write 286
- Arcane Lore 287
- Tongues 288
-
- CRAFTSMANSHIP CRAFTSMANSHIP
- Train Animal 289
- Drive 290
- Cheat 291
- Treat Poison 292
- Treat Disease 293
- Treat Wounds 294
- Instrument 295
- Locks 296
- Pickpocket 297
-
- INTUITION INTUITION
- Danger Sense 298
- Perception 299
-
- Magic Offset Magic Offset
- DISPELL DISPELL
- Domination 302
- Destruction 303
- Guardian 304
- Illusion 305
- Transformation 306
-
- DOMINATION DOMINATION
- Ball & Chain 307
- Bambaladam 308
- Evil Eye 309
- Great Need 310
- Confusion 311
- Master Animals 312
- Horriphobus 313
- Astral Theft 314
- Respondami 315
- Meekness 316
- Somnigravis 317
- Dance! 318
-
- DEMONOLOGY DEMONOLOGY
- Blood & Furor 319
- Banish Spirits 320
- Conjure Spirits 321
- Heptagon 322
- Summon Crows 323
- Skeletarius 324
-
- ELEMENTS ELEMENTS
- Conj. Elemental 325
- Nihilatio 326
- Solidrid 327
-
- MOVEMENT MOVEMENT
- Acceleratus 328
- Foramen 329
- Motoricus 330
- Without Trace 331
- Transversalis 333
- Walk on Ice 333
-
- HEALING HEALING
- Balm of Roond 334
- Witch Spit 335
- Pure & Clear 336
- Rest the Body 337
- Heal Animal 338
-
- CLAIRVOYANCE CLAIRVOYANCE
- Eagle's Eye 339
- Analyze 340
- Attributes 341
- Exposami 342
- Odem Arcanum 343
- Penetrating 344
- Sensible 345
-
- ILLUSION ILLUSION
- Chameleony 346
- Duplication 347
- Camouflage 348
- Witch's Knot 349
-
- COMBAT COMBAT
- Lightning 350
- Darkness' Power 351
- Iron Rust 352
- Fulminictus 353
- Ignifaxus 354
- Plumbumbarum 355
- Terror Broom 356
- Terror Power 357
- Accurate Eye 358
-
- COMMUNICATION COMMUNICATION
- Witch's Eye 359
- Necropathia 360
-
-
- TRANSFORMATION TRANSFORMATION
- Eagle, Wolf 361
- Arcano 362
- Magic Armour 363
- Increase CH 364
- Fire's Bane 365
- Increase DX 366
- Increase AG 367
- Increase IN 368
- Increase ST 369
- Increase WD 370
- Increase CR 371
- Mutabili 372
- Paralyze 373
- Salother 374
- Ocean's Floor 375
- Visibili 376
-
- TRANSMUTATION TRANSMUTATION
- Abvenenum 377
- Aeolitus 378
- Burn! 379
- Claudibus 380
- Darkness 381
- Freeze the Soft 382
- Fiat Lux 383
- Melt the Solid 384
- Silentium 385
- Calm Storm 386
-
- Equipment
-
- Each item is represented by 3 bytes.
- The first two bytes tell you what the item is, the third byte represents the
- number present in that slot. If the item is a weapon or armour, the third byte
- represents how much more"lifepoints" the item has. Once this reaches zero, the
- item breaks.
-
- Slot # Offset Slot # Offset
- 1 488
- 2 5023 516
- 4 5305 544
- 6 5587 572
- 8 5869 600
- 10 61411 628
- 12 64213 656
- 14 67015 684
- 16 698
-
- Items carried by the character (2 bytes of the item only):
- Type Offset Type Offset
- Head cover 390
- Arm armour 404
- Armour 418
- Right hand 432
- Left hand 446
- Pants 460
- Leg armour 474 W
-
- What do the values mean? In case of the skills and arcane lore, the number
- just represents how good you are at that skill. Negative numbers are
- displayed countingfrom FF (255 d). So -1 will be shown as FF, -2 as FE, -10
- as F6 etc.
-
- Positive numbers will be shown as we know it in HEX, with a maximum of 12
- (h) (18 (d)). The same of experience, astral- and life points, the leveland
- all else.
-
- In case of the sex: 00 is a male, 01 is a female.
-
- In case of the class:
- Class Number Class Number
- Jester 01
- Hunter 02
- Warrior 03
- Rogue 04
- Thorwalian 05
- Dwarf 06
- Warlock 07
- Druid 08
- Magician 09
- Green Elf 0A
- Ice Elf 0B
- Silvan Elf 0C
-
- In case of the deity's:
- Deity Number Deity Number
- Praios 01
- Rondra 02
- Efferd 03
- Travia 04
- Boron 05
- Hesinde 06
- Firun 07
- Tsa 08
- Phex 09
- Peraine 0
- AIngerimm 0B
- Rahja 0C
-
- I do not have the numbers for each item in the game. I have seen a list
- in German, but it is very long and I cannot be bothered to translate
- it and type it over again. Sorry! I have one for Shadows over Riva in
- German, and I have noticed that the numbers for many items are the same,
- but some of the items that appear in Riva are not in Blade and vice versa.
-
- However, the German list can be used for certain purposes.
-
- There are some things I have not been able to find.
- These are:
-
- 1. AT / PA values for each weapon and the current value. I have noticed
- that after byte 87 there are many more bytes that are generally
- not equal to zero. I thought that they were connected to the
- AT / PA value for each weapon, but so far I have not been able to
- find their meaning, or their possible connection to the AT / PA
- values.
-
- 2. The amount of movement points a character has.
-
- 3. The endurance of the character.Enjoy this list, and if there are any comments
- or suggestions, please
- do not hesitate to contact me (User ID 101353,3414). Ram≤n Brasser